Post by Rain on Aug 14, 2010 17:48:24 GMT -5
Intelligence Points:
*One Intelligence Point- 100 Krill
(An intelligence point is used when hunting or fishing. When your RP character catches prey, it needs to have a higher intelligence than the prey itself in order to catch it.)
*Five Intelligence Points- 450 Krill
(See One Intelligence Point.)
*Ten Intelligence Points- 900 Krill
(See One Intelligence Point.)
Intelligence Skills:
*See- 400 Krill
(See is a hunting move, it increases your Intelligence Points by 4.5. Single use only.)
*Smell- 450 Krill
(Smell is a hunting move, it increases your Intelligence Points by 5. Single use only.)
*Pounder- 500 Krill
(Pounder is a hunting move, it increases your Intelligence Points by 5.5. Single use only.)
*Pounce- 550 Krill
(Pounce is a hunting move, it increases your Intelligence Points by 6. Single use only.)
*Swat- 600 Krill
(Swat is a hunting move, it increases your Intelligence Points by 6.5. Single use only.)
Intelligence Knacks:
*Knowing About Predators- 500 Krill
(Knowing About Predators has to do with staying alive in a way. This knack gives you the knowledge about predators and how to avoid them. You CANNOT use this knowledge without buying it here first.)
*Band Lore- 500 Krill
(Band Lore is learning about the different Bands and their histories. You CANNOT use this knowledge in RPs without buying it here first.)
*Crouch- 350 Krill
(Crouch is a hunting move. You CANNOT use this move in RPs without buying it here first.)
*Path- 400 Krill
(Path is a hunting move. It lets you find the prey. You CANNOT use this move in RPs without buying it here first.)
*Track- 450 Krill
(Track is a hunting move. It lets you track the prey if it escapes you. You CANNOT use this move in RPs without buying it here first.)
*Scream- 400 Krill
(Scream is a hunting move. You CANNOT use this move in RPs without buying it here first.)
((INTELLIGENCE SHOP IS NOW OPEN!!!!!!!!!))
*One Intelligence Point- 100 Krill
(An intelligence point is used when hunting or fishing. When your RP character catches prey, it needs to have a higher intelligence than the prey itself in order to catch it.)
*Five Intelligence Points- 450 Krill
(See One Intelligence Point.)
*Ten Intelligence Points- 900 Krill
(See One Intelligence Point.)
Intelligence Skills:
*See- 400 Krill
(See is a hunting move, it increases your Intelligence Points by 4.5. Single use only.)
*Smell- 450 Krill
(Smell is a hunting move, it increases your Intelligence Points by 5. Single use only.)
*Pounder- 500 Krill
(Pounder is a hunting move, it increases your Intelligence Points by 5.5. Single use only.)
*Pounce- 550 Krill
(Pounce is a hunting move, it increases your Intelligence Points by 6. Single use only.)
*Swat- 600 Krill
(Swat is a hunting move, it increases your Intelligence Points by 6.5. Single use only.)
Intelligence Knacks:
*Knowing About Predators- 500 Krill
(Knowing About Predators has to do with staying alive in a way. This knack gives you the knowledge about predators and how to avoid them. You CANNOT use this knowledge without buying it here first.)
*Band Lore- 500 Krill
(Band Lore is learning about the different Bands and their histories. You CANNOT use this knowledge in RPs without buying it here first.)
*Crouch- 350 Krill
(Crouch is a hunting move. You CANNOT use this move in RPs without buying it here first.)
*Path- 400 Krill
(Path is a hunting move. It lets you find the prey. You CANNOT use this move in RPs without buying it here first.)
*Track- 450 Krill
(Track is a hunting move. It lets you track the prey if it escapes you. You CANNOT use this move in RPs without buying it here first.)
*Scream- 400 Krill
(Scream is a hunting move. You CANNOT use this move in RPs without buying it here first.)
((INTELLIGENCE SHOP IS NOW OPEN!!!!!!!!!))